Just finished the base, supposed to be on display at a golf course. It is pretty plain, but I didn't want to try to get too fancy. I think it turned out rather well!

Best posts made by AntiSpeed
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Concours D'Elegance
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Gas money, anyone?
My two favorite things. Late 90's/Early 2000's CART and a thick, funky bass.
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RE: I just learned about something called aligot
I wanted to put some cheese in my mashed potatoes but aligot was this weird pasty mess.
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These were the ugliest cars in top-level racing in the 2000's.
It's taken more than a decade, but the old Riley Daytona Prototype is finally starting to grow on me. In a trailer-park-Group-C kind of way.
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The Story of Stardust Raceway
This guy does the best sim racing videos on YouTube, and is almost exclusively vintage-vintage, showcasing vintage motorsport through old-school racing sims. Sometimes he does silly things like modding modern F1 cars to not have wings, and he does a really awesome role-playing campaign of a fictional American Formula 1 driver in the mid-late 60's using Grand Prix Legends. Here he's using the same game to illustrate a mini documentary about a short-lived racetrack I'd never even heard of.
Latest posts made by AntiSpeed
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RE: They've begun reviewing Gran Turismo 7
Last time I played a Forza or GT game it was an endless grind of:
3 laps
8 car field
Start in the back because no qualifying
Learn the track during the race because no practiceIs it still like that? Is there some other way to play the game that is more authentic? It doesn't feel like a motorsport simulator because even ignoring whether or not the physics are decent, it doesn't make any attempt to accurately replicate the world of motorsport authentically. It's more like it's simulating track days than actual racing.
I was watching a streamer earlier today try the license challenges. There wasn't any attempt to teach people how to drive on a race track, it was just "this car, this track, beat this time in one lap. No practice, no instruction." Since he was in a rush to beat the challenge, he spent a good 20 minutes just trying to get a single lap in. It doesn't seem fun to me.
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The Story of Stardust Raceway
This guy does the best sim racing videos on YouTube, and is almost exclusively vintage-vintage, showcasing vintage motorsport through old-school racing sims. Sometimes he does silly things like modding modern F1 cars to not have wings, and he does a really awesome role-playing campaign of a fictional American Formula 1 driver in the mid-late 60's using Grand Prix Legends. Here he's using the same game to illustrate a mini documentary about a short-lived racetrack I'd never even heard of.
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RE: These were the ugliest cars in top-level racing in the 2000's.
@grindintosecond Don't even get me started on IRL cars. I'm convinced that the hideousness of the IR-05 held IndyCar back after the merger. 2018 was the first time IndyCar had a decent looking car since 1995.
As for DP's, this one gets my vote:
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RE: These were the ugliest cars in top-level racing in the 2000's.
@thejwt LMPC was a support series shoehorned into the main show, but I think the cars looked great. Even though I prefer closed-top prototypes.
The DP's just looked squished and awkward.
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RE: These were the ugliest cars in top-level racing in the 2000's.
@phenotyp Yup! I went to one in 2019.
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RE: These were the ugliest cars in top-level racing in the 2000's.
@sony1492 I think that's the look they were trying to go for. But they fell a bit short.
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These were the ugliest cars in top-level racing in the 2000's.
It's taken more than a decade, but the old Riley Daytona Prototype is finally starting to grow on me. In a trailer-park-Group-C kind of way.
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RE: Gas money, anyone?
@classicdatsundebate That's the Gardiner Expressway entering Turn 8.
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RE: Gas money, anyone?
@classicdatsundebate Was there? It look all Toronto to me except one scene where they were on a (definitely not Cleveland) airport.