I Entered A BeamNG Online Race!
If you've played Automation, then you'll know that you're able to export your cars into BeamNG and drive them around (the most ambitious crossover of all time). Well, there's a whole big Automation community that I just found yesterday and if you haven't already you should join.
I sneakily slid into a challenge at the very last minute. The task was simple: build a mid 70s muscle car that had a catalytic converter, but was aimed at performance. Eco friendly, and powerful (think 75, just before the oil crisis, but right after emissions).
There were a lot of other in-game rules and regulations, no turbos, a specific percentage of practicality, and limited production units/engineering time, but if you haven't played the game then that'll be no fun to explain and put you to sleep.
The point is I built a car... and it was crap...
Behold the Vagabond. If I remember right, it's a 4.3L inline 6 that produced 170 horsepower (odd engine choice, I know, but I'm not good enough at the game to make a V8 get 15mpg and not take long to manufacture, both of which were strict requirements). It was built on as small a body as was legal (102 inches minimum, the body of the Vagabond is 103) with as lightweight materials as I could for that small but powerful muscle car stuff. But I ran out of time and money so I skimped on the tires, which made getting that power to stay on the ground and not slide a bit tough. I also had to put a muffler on it, so it didn't sound very menacing either.
But there's a problem: as a new member of the forum (well, any forum really), I couldn't post my file. So I just spent 3 or so hours solving this little puzzle only to realize I couldn't actually take the Vagabond out for a spin. Lucky for me, someone needed a driver, so I threw my name in and now I'm driving this:
It's called the Armor GTS, it's much better looking, and while less powerful, it can actually take a corner and handles much better than the car I whipped up right before it was due. It's got a 4.4L V8 that churns out 148 horsepower. I like it a lot, it's very good, and should perform well. But then again, I'm behind the wheel, so it could also stink.
The other racers, in case your curious:
The Marhshall Python S: 3.3L DAOHC V8 making 139 horsepower
The Canivete 136: This madlad built a FWD 3L DAOHC V6 making 135 horsepower.
The Cabrera Tifon: 5.4L OHV V8 making 184 horsepower!
The Fer-de-lance V12: 6.5L OHV V12 that makes a whopping 202 horsepower (how this thing manages to make 15mpg is beyond me).
Should be a lot of fun, though I'm glad I'm not humiliating myself with the Vagabond, because it sucks eggs compared to most of these (yes, it has some power. No, it can't handle it. And the gearing is bad).
The race is tomorrow at noon! I think I might record it and, if it's any good, upload it somewhere just for kicks. I'll let you know how it goes.
@taylor-martin I didn't think Beam even supported multiplayer other than a hack that allowed a player to take over an AI vehicle but there was still only one camera. How does this all work? Just hot laps and post your best time?
@whoistheleader No, it's a whole mod that runs of Discord, it's actually brilliant!
If you want to give it a crack, all you have to do is download the BeamMP (multiplayer) client as well as the Discord desktop application (you'll need a discord account if you don't already have one). You'll get a .exe file to install the BeamMP launcher and then the launcher connects to the desktop version of Discord (you have to join the official BeamMP server, but it's really easy to find and verify).
The single-player and multiplayer versions are totally separate, no intertwined junk, and make switching between the two a breeze. It also supports mods, which is what allows us to import our own cars and drive them around!
Very happy I found it, and if you get a chance, you ought to try it out.
I might have to look into this as I have both automation and beam but haven't touched them in ages as no real incentive to do this, I would certainly be up for doing some fun build & race challenges for OPPO folk
@taylor-martin This is news to me. I've been following the development of that game for years. Sadly I have nothing that could even come close to running it as I've heard it requires some processing power and I only have a crappy old cheap laptop.
So this is an open source data clone of Beam that has been heavily modified to support multiple clients linked through Discord somehow? Or is it an official thing? I'm really confused as to how this all works. And the site doesn't have any published recommended PC specs.
If I can somehow get this all to work, I'd be mighty impressed, but my computer is so crap I'd have to keep the files on a USB memory stick because I don't have enough space to host it locally. Also, I don't know the first thing about computers.
MM54 last edited by
I pretty much gave up on BeamNG for more than the occasional 15 minutes of messing around due to lack of multiplayer. I may have to look in to this mod that enables it.
I've made some decent engines in Automation but not in very good chassis.
@samv8 if we get enough people who have Automation and Beam to join in, we can run our own little competitions right here on Oppo too, and race them around just for kicks! Definitely share your cars!
@MM54 Lucky you, I'm bad at both engines and chassis. I haven't actually done much in the multiplayer yet other than make sure it works. Tomorrow I'll probably play more and will let you know.
@whoistheleader I'm not sure of the voodoo magic behind it either, all I know is you'd likely want to be able to run single-player Beam on your machine (pretty sure you have to own Beam too).
Though for you, the simple answer would be to get a better computer. Say it's for "school projects" and throw a grand at something (building is better than buying, and I'm sure there are enough people on here who could guide you).
RallyDarkstrike last edited by
@taylor-martin I thought you had to pay to get the mod?
@taylor-martin Haha, a grand, I wish I had that kind of money to blow. I don't think I'd spend it on a gaming computer.
@rallydarkstrike you may have to pay to get a server, but the client is free and that's all you need to join other people.
Shoop last edited by
@whoistheleader the hack is really good
I guess for the mean time those of us with Beam and automation could make vehicles and then find a map that has a race built in then post our results as a screenshot to the thread? saves worrying about figuring out that multiplayer thing
@samv8 That's a good option too! Or they can send the .car files to whoever organized the event and that person can be the judge which would be a blast too. Though I don't trust myself with the almighty power of being a judge/racing all the cars because I know I'm kind of inconsistent.
Could also give the car AI and have them race around the track autonomously. There are mods that do that too.
May have to try and whip up something soon, just to see how it goes.
@Taylor-Martin I'm so down for this. I had thought about how automation+beam could make some good Oppo content when I was messing around with it last week. I'm gonna download that MP stuff tonight.
I think I uninstalled both a while back so will need to redownload them and possibly this mp mod
@civicwagonengineer Sick! Seems like we have a lot of interest already, so I'll try to whip up a challenge before the weekend is done. Probably won't participate in it myself because... well... I'm making the challenge, so that wouldn't be fair.
@samv8 The MP mod is alright if you're on a good server, otherwise, it can be a bit laggy. There's an in-game text chat, or you can use the official BeamMP Discord (which you have to be in anyways to play the game).
@taylor-martin you should join in, maybe each challenge some one new sets the rules but can still join in so we keep numbers up, I'll probably always been near the last as I struggle to control the cars in beamng so wouldn't make a difference if I set the challenge
@samv8 That could work well too! Or maybe the person who creates the challenge has to build a test car of their own, which will set the bar for other cars to try and beat. It's not particularly competitive, but it's good to use as a reference.
yeah setting the benchmark time would work for if we're doing the single player challenge of picking the map & course rather than doing that MP thing
@Taylor-Martin just got the MP stuff installed and set up. Let me know if you need help testing the server or something
@civicwagonengineer In order to get my own server I'd have to pay money, though if we're lucky we can find one set to the right track with nobody in it when the time comes.
I'm so bad at making cars. I tested out an idea today I had for a challenge (basically 50's Eastern Germany cars, which were regulated by production rate/engineering time). I have no way of knowing if the car is actually any good though, but it did meet the criteria I fiddled with.
@Taylor-Martin ahh gotcha, wasn't sure how the server stuff worked. I'm good with just finding an empty server. I'm pretty bad at making cars too, I usually just end with 1000hp in whatever body style I'm making. The automation charts for suspension tuning and stuff confuse me every time I try to understand what they are telling me